NAME Name
PROFESSION
Scientist. Marine, Free Trader or Scout
RACE
Human, Belter, High-Ger or Farsider
LEVEL Level
STR Strength + Bonus Bonus
DEX Dexterity + Bonus Bonus
MIND Mind + Bonus Bonus
HIT POINTS HP (Max) Current
PHYSICAL 0
SUBTERFUGE 0
TECHNOLOGY 0
KNOWLEDGE 0
PERCEPTION 0
COMMUNICATION
0
SURVIVAL 0
ARMOR 0
HEAVY WEAPON Rifle Ammo
LIGHT WEAPON Pistol Ammo
MELEE WEAPON Knife Ammo
SPECIAL Torch Ammo
GEAR Backpack
ABILITIES Piloting
CREDITS 500
NOTES Player Notes

NAME Name
PROFESSION
Scientist. Marine, Free Trader or Scout
RACE
Human, Belter, High-Ger or Farsider
LEVEL Level
STR Strength + Bonus Bonus
DEX Dexterity + Bonus Bonus
MIND Mind + Bonus Bonus
HIT POINTS HP (Max) Current
PHYSICAL 0
SUBTERFUGE 0
TECHNOLOGY 0
KNOWLEDGE 0
PERCEPTION 0
COMMUNICATION
0
SURVIVAL 0
ARMOR 0
HEAVY WEAPON Rifle Ammo
LIGHT WEAPON Pistol Ammo
MELEE WEAPON Knife Ammo
SPECIAL Torch Ammo
GEAR Backpack
ABILITIES Piloting
CREDITS 500
NOTES Player Notes

NAME Name
PROFESSION
Scientist. Marine, Free Trader or Scout
RACE
Human, Belter, High-Ger or Farsider
LEVEL Level
STR Strength + Bonus Bonus
DEX Dexterity + Bonus Bonus
MIND Mind + Bonus Bonus
HIT POINTS HP (Max) Current
PHYSICAL 0
SUBTERFUGE 0
TECHNOLOGY 0
KNOWLEDGE 0
PERCEPTION 0
COMMUNICATION
0
SURVIVAL 0
ARMOR 0
HEAVY WEAPON Rifle Ammo
LIGHT WEAPON Pistol Ammo
MELEE WEAPON Knife Ammo
SPECIAL Torch Ammo
GEAR Backpack
ABILITIES Piloting
CREDITS 500
NOTES Player Notes

NAME Name
PROFESSION
Scientist. Marine, Free Trader or Scout
RACE
Human, Belter, High-Ger or Farsider
LEVEL Level
STR Strength + Bonus Bonus
DEX Dexterity + Bonus Bonus
MIND Mind + Bonus Bonus
HIT POINTS HP (Max) Current
PHYSICAL 0
SUBTERFUGE 0
TECHNOLOGY 0
KNOWLEDGE 0
PERCEPTION 0
COMMUNICATION
0
SURVIVAL 0
ARMOR 0
HEAVY WEAPON Rifle Ammo
LIGHT WEAPON Pistol Ammo
MELEE WEAPON Knife Ammo
SPECIAL Torch Ammo
GEAR Backpack
ABILITIES Piloting
CREDITS 500
NOTES Player Notes